Autodesk 3ds Max 2016 and Autodesk 3ds Max Design 2016 software is a comprehensive 3D modeling, animation, simulation, and rendering solution for games, film, and motion graphics artists. Autodesk 3ds Max 2016 lets you create high-resolution 3D assets for games, film, and motion graphics projects with comprehensive animation, modelling,
and rendering tools. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other. This full-featured 3D modeling, 3D animation, rendering, and effects solution is used to produce top-selling games and award-winning film and video content. Autodesk 3ds Max 2016Provides a comprehensive, integrated 3D modeling, animation, and rendering solution for game developers, visual effects artists, and graphic designers.
• Powerful 3D modeling – With an extensive polygon modeling and texture mapping toolset, modelers and texture artists can work more quickly and effectively.
• Advanced character rigging and animation – The fully integrated Character Animation Toolkit (CAT) provides an out-of-the-box advanced rigging and animation system.
• Choice of integrated renderers – Artists can create highly near realistic or stylized looks using the tightly integrated 3ds Max scan line and mental ray renderers, including mental ray network rendering to help finish rendering faster.
• Extensible pipeline support – Developers can customize, extend, and integrate 3ds Max into their existing pipelines with support for C ++ and .NET.
• FBX Import/Export for Unreal pipelines – Create and animate 3D models in Autodesk 3ds Max 2016 and export as Autodesk FBX asset exchange technology files, and then import into the Unreal Editor content creation tool.
Autodesk 3ds Max 2016 Design
Provides a comprehensive, integrated rendering, 3D modeling, and animation software solution for architects, designers, civil engineers, and visualization specialists to help tell the story behind their designs.
• Rapid iteration of designs – With interoperability with the AutoCAD, Revit, and Autodesk Inventor software product families, Autodesk 3ds Max 2016 enables users to experience non-destructive workflows when upstream changes occur. The software also supports more than 30 2D and 3D data formats.
• Accurate daylight analysis – Autodesk 3ds Max 2016 is one of the tools validated by the CNRC for the simulation and analysis of indirect and daylight effects. In addition, direct lighting can be explored in real-time in the viewport.
• High-impact visual – Technology proven in the entertainment industry enables designers and visualization specialists to create cinematic-quality imagery using:
o An industry-leading polygon modeling toolset
o Out-of-the-box animation, character, and effects tools
o Network rendering with mental ray
Autodesk 3ds Max 2016 for Design Visualization
Enables architects, designers, and civil engineers to get a deeper understanding of how projects work before they’re built. Designers can create better designs; make informed decisions; test, refine, and validate concepts; and market buildings and products that don’t yet physically exist.
• Explore – Develop unique organic forms. Experiment with shape, scale, and look. Generate and control architectural entities and design concepts procedurally with scripts.
• Validate – Create animated walk-throughs, line-of-sight studies, and physically near accurate daylight analysis, to help better understand and communicate how the design functions in context.
• Communicate – Help customers make crucial decisions during design reviews and gain valuable buy-in during various stages of the design process with more emotionally engaging narratives.
What’s New in Autodesk 3ds Max 2016:
* Extend Autodesk 3ds Max 2016 with new geometric objects and modifiers by creating graphs in a visual environment similar to the Slate material editor. Max Creation Graph, a new node-based tool creation environment, lets you create new node types by saving graphs called compounds, or choose from several hundred different node types (operators) that can be connected together to create new tools and visual effects. New tools can be packaged and shared with other users.
* Collaborate easier across teams and throughout the production pipeline with new support for non-destructive animation workflows in XRef, and improved stability. Externally reference objects to your scene, and animate them or edit material on the XRef object in the source file, without having to merge the objects into the scene. Changes made in the source file will be inherited in your local scene. Publish and organise animatable parameters on your desired node, making it easier for other users to externally reference content to populate their scenes.
* Represent subdivision surfaces in Autodesk 3ds Max 2016 using the OpenSubdiv libraries open-sourced by Pixar. Experience faster in-viewport performance for meshes with high subdivision levels with libraries that incorporate technology from Microsoft Research, and are designed to help take advantage of both parallel CPU and GPU architectures.
* Create complex topology with more consistent appearances in less time using the crease modelling workflows in CreaseSet modifier and Crease Explorer. Using FBX asset exchange technology, they allow for easier transfer of models to and from certain other packages that support OpenSubdiv.
* Experience improved speed and quality while you edit or pose models with OpenSubdiv features, including support for adaptive subdivision in the viewports, and at render time.
* Access object placement, lighting, rendering, modelling and texturing tools more easily with new Design Workspace features that follow a task-based logical system to improve workflow. Create high-quality stills and animation more easily with new, faster design data importing capabilities.
* Accelerate the scene creation process with new on-demand templates that provide standardised start-up configurations. Easily import, export, and share templates across teams, and create or modify existing ones to tailor them to your workflow.
* Experience greater creative flexibility and control with the new Camera Sequencer, which allows you tocut between multiple cameras, trim, and re-order animated clips non-destructively – leaving the original animation data unchanged.
* Reduce undesirable deformation artifacts more easily using Dual Quaternion Skinning. This new method of smooth skinning is built specifically to avoid “bow tie” or “candy wrapper” effects, most common in a character’s shoulders or wrists, where the mesh loses volume when deformers are twisted or pivoted.
* Create more precise textures using the new Dual Quaternion skin modifier, which lets you paint the amount of influence skinning will have on a surface, so you can use it where you need it, and taper off to linear skin weighting where you don’t.
* Help reduce rendering time and costs by rendering projects online in the cloud. Autodesk A360 Rendering Support helps you create impressive high-resolution images without having to tie up the desktop, or requiring specialised rendering hardware. Available to customers on Maintenance and Desktop Subscription, A360 also helps you create and share solar study renderings, interactive panoramas, illuminance simulations, and re-render images from previously uploaded files.
* Simulate real-life camera settings, such as Shutter Speed, Aperture, Depth of Field, and Exposure using the new Physical Camera co-developed with Chaos Group, the makers of V-Ray, creating more photo-realistic images and animations more easily with enhanced controls and additional in-viewport feedback.
Homepage – http://www.autodesk.com
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